Windmill - Breakdown (Github)

Final Render using Unity 2021 (URP).

This time I decided to model in 3ds Max, not Blender. I used the cloth modifier for the windmill blades. UV's were made in 3ds Max but packed using Blender.

Texture painting using Substance Painter.

Windmill model viewer.

I created the mist particles using Houdini.

Creation process of the contact splash particle using Houdini.

Creation process of the terrain using Houdini's heightmap tools.

A simple grass generator I did for the grass used in the terrain.

I created a simple tree using SpeedTree.

Implementation in Unity.

Windmill - Breakdown (Github)

This project uses all of the shaders I did for tech art tests in interviews and all of my current knowledge of VFX creation using Houdini.
I wanted to do a bigger project that put to use all of my advancements in VFX and shader programming and that used programs that I don't usually work with in my workflow like 3ds Max.

You can download the project using Github: https://github.com/RP1930pla/Windmill-Project

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