Raul Pla
Raul Pla
Junior Freelance Technical Artist working at Coatsink
Hospitalet de Llobregat, Spain

About

I define myself as a responsible, hard-working, flexible and imaginative person.

My speciality is Blender since I have been working on with it since 2016 and I attended the 2019 Blender conference. Even so, I'm a very versatile person who is capable of working in most areas of 3D and also able of working with new working methods (learn new software, work with a specified pipeline, etc).

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Skills

3D ModelingTechnical ArtShadersUnityPBR TexturingPhysically Based RenderingUnreal Engine

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
Unreal Engine
Unreal Engine
Houdini
Houdini
EmberGen
EmberGen

Experience

  • Junior Freelance Technical Artist at Coatsink
    Barcelona, Spain
    November 2022 - Present

  • Technical Artist (Internship) at EUSES - Escola Universitària de la Salut i l'Esport
    Barcelona, Spain
    March 2021 - July 2021

    I made the characters for the avatar editor of a prototype app in Unity to teach basic motor skills with kids. Character assets were created using Zbrush, Blender and Autodesk Maya for retopology. The texturing and baking was done with Substance Painter.

    Once the characters and its assets were created, they were rigged in blender and I transferred the mocap animations previously captured with a Rokoko suit by the people of EUSES. Once completed they were exported to Unity 2019.

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