I define myself as a responsible, hard-working, flexible and imaginative person.
My speciality is Blender since I have been working on with it since 2016 and I attended the 2019 Blender conference. Even so, I'm a very versatile person who is capable of working in most areas of 3D and also able of working with new working methods (learn new software, work with a specified pipeline, etc).
I made the characters for the avatar editor of a prototype app in Unity to teach basic motor skills with kids. Character assets were created using Zbrush, Blender and Autodesk Maya for retopology. The texturing and baking was done with Substance Painter.
Once the characters and its assets were created, they were rigged in blender and I transferred the mocap animations previously captured with a Rokoko suit by the people of EUSES. Once completed they were exported to Unity 2019.