Why I am doing VFX related stuff?
Recently the new portfolio posts I've been doing are all related to Realtime VFX. I think VFX is a good way to gain knowledge of Technical Art because it implies knowing about shaders, rendering, and programming. So it will be like that for a while.
Lightning AoE VFX - WIP
It will imply a lot of work, don't expect it to be released soon. The effect is a lightning attack intended for a First Person Shooter, currently in development in Unity using VFX Graph (I'm also thinking about doing it on Niagara). Lightning rays will use a shader, the ground marks will be made using decals and the clouds will use particles with a flipbook simulation using Embergen (or Houdini's pyro).
Lightning Shader Creation - WIP
Fireworks - WIP
Just wanted to do some fireworks, I'm currently looking for a way to add custom shapes to the explosions (if you know how, comment below, thanks).
Learning Niagara
Recently I started a short course (by Gabriel Aguilar) to introduce myself to Niagara (Unreal's new particle system).