Ludum Dare Madness - Day 2

Work In Progress / 03 April 2022

Gameplay Loop

We finished making the gameplay loop today. UI and menus are work in progress.

Logo

I finished the logo design this afternoon. I think it fits well the theme of the game only using 3 colors.



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Ludum Dare Madness - Day 1

Work In Progress / 02 April 2022

That's all

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Fireworks Update - SHAPES - 26/01/2022

Work In Progress / 26 January 2022


Beautiful Shapes!

I just figured out how to do shapes... Tutorial in a few days!


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What's next? - 25/01/2022

Work In Progress / 25 January 2022

Why I am doing VFX related stuff?

Recently the new portfolio posts I've been doing are all related to Realtime VFX. I think VFX is a good way to gain knowledge of Technical Art because it implies knowing about shaders, rendering, and programming. So it will be like that for a while.

Lightning AoE VFX - WIP

It will imply a lot of work, don't expect it to be released soon. The effect is a lightning attack intended for a First Person Shooter, currently in development in Unity using VFX Graph (I'm also thinking about doing it on Niagara). Lightning rays will use a shader, the ground marks will be made using decals and the clouds will use particles with a flipbook simulation using Embergen (or Houdini's pyro).

Lightning Shader Creation - WIP

Fireworks - WIP

Just wanted to do some fireworks, I'm currently looking for a way to add custom shapes to the explosions (if you know how, comment below, thanks).

Learning Niagara

Recently I started a short course (by Gabriel Aguilar) to introduce myself to Niagara (Unreal's new particle system).


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