Mad Wheels - VFX Showcase

The trailer I produced for the launch of the game on Itch.io

The drift smoke FX uses two shuriken particle systems. One that emmits stretched billbords on a limited angle for the sparks and another for the smoke (using a texture sheet animation simulated in Embergen).

The main explosion is composed of: A point light, a particle system for the sparks and a particle system that emits smoke + trails.

The respawn FX uses a custom shader (made using shadergraph) and a cylindrical particle system controlled by a C# script. The effect orginally used alpha effects but sorting problems in the URP forced us to make it solid...

Respawn ShaderGraph

Showtime!

Mad Wheels - VFX Showcase

Mad Wheels was the final project presented for my technical art formation that ended this July. I was tasked with the VFX and the rendering part of the project (including the illumination of the levels and postprocessing).

https://madwheel.itch.io/madwheels

A shout-out to my fellow artists & peers Elena Sabaté and Joan (Sierra). Thank you so much for choosing me for this project, I had a really good time with you!

Elena's Artstation profile: https://www.artstation.com/elesadraw
Sierra's Artstation profile: https://www.artstation.com/seierrart

We were planning on using the VFX graph in our game but I couldn't guarantee that it would display on mobile platforms and older hardware, also, the VFX graph cannot read some ingame inputs and collisions so it was not a good idea in the first place the use of GPU particles.

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