Succulent Greenhouse

HDRP + DXR, using GPU instancing & VFX Graph. Prerendered with unity recorder.

URP (Android App version), using Lux URP shaders. Captured with shadowplay.

Succulent Greenhouse

This is one of my latest tests using both the URP and HDRP in Unity 2020. The use of DXR for reflections, indirect and direct lightning and shadows is very heavy even on nvidia's 3080ti, so I had to prerender the scene using unity recorder. The real performance on play was about 15-20 FPS at 1080p.

This was an assigment for my Techincal art studies (the modeling and texturing of the plants and building, not the unity project). I had a limited amount of UV atlas so I had to group many things into very few atlases.

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