First Level
Second Level
The water shader in use.
ClockWork Diorama is a prototype of a Puzzle-Adventure game.
The objective: Reach the egg before running out of energy.
Interaction and walking uses energy, sliding uses half and the fish cookies give you energy.
Made with Unity 2019.4.1 with the universal render pipeline (URP). Modeling with blender and Zbrush, animation in Autodesk Maya and textures in substance painter.